This time out, Patrick goes in-depth into the process of working on a job from start to finish. From client contact to the final delivery, he’ll give you a look into the thoughts and techniques used to take a rough idea and turn it into a completed art assignment. To do this, we’ll be following the creation of a piece of art for the Game of Thrones Collectible Card Game, from a client Patrick has done a lot of work for, Fantasy Flight Games.
Patrick McEvoy demonstrates a quick technique using Photoshop tools to make getting correct perspective a little bit easier.
Join Eugene Arenhaus as he takes a look at neutral gray and its cousins in detail, showing exactly why it does not live well with color. He will also discuss what can be done to fix problems with neutral gray, what subtle traps lie beneath the quiet water, and, ultimately, when and how to break the rules.
Join Leo Winstead as he deals with one of the basic elements of art- composition. Informal composition, where elements from left to right or top to bottom vary significantly, it is important to keep in mind that the entire image and not just the focus of the image has to be taken into account.
When it comes to rendering people, few things are as important as hair. Nothing stands out as much to the viewer as badly painted hair. On the other hand, if you do it spectacularly well, it may legitimately be the centerpiece of your painting. Usually, however, you just want the hair to fit in with the mood and composition of your rendering - an integrated part of the whole.
Jean Pierre Targete demonstrates how he used line intersections to create a dynamic composition for his work “Planet of the Apes”.
In this beginner-level tutorial, Socar Myles discusses the practical application of color theory–how it relates to your art, and how you can get it to work for you. This tutorial will get you painting without bogging you down in a lot of technical jargon.




